I actually read this story with a small sliver or sadness. Milo, from what anybody could infer (because there was so little about it that was factually known) , was a program that one could speak to, and it would remember the conversation. When you walk into a room, Milo would know who you are and say hello to you. Draw him a picture, and he'll know what it is. You could ask him how his day was, and he would give you an answer (however empty that might actually be). Milo was our Commander Data, or as close to it as artificial intelligence could take us.
There was a lot of reflection after I had finished reading it. Do I actually want to have something like this in my life? Do any of us? I really don't now. While those might be larger philosophical fear-of-technology worries that don't actually keep me awake at night, I can say that the potential for something like a Milo to exist was very exciting when I first saw him streaming through the air on an internet that is too magical to to properly grasp if you thought too hard about it four years ago. Did I care about Kinect? Not really; I cared about the fact that technology was poised for a watershed moment in human interaction, and whether that interaction may actually dehumanize us as a whole. I didn't know what to make of it then. Now, I'm let down that it, as an game, was going to take me from the beginning, middle, and ending of a small virtual boy's story about him and his dog.
Maybe I'm just sad that it was going to be safe. Maybe that doesn't make me so afraid of technology, anyway.
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