More of what Square hath wrought...
G-Craft
There isn’t a lot of info out there about the 90s Square defectors
that would form G-Craft, the studio behind the first two Front Mission
games and Arc the Lad I-III for the PlayStation. Honestly, the only
tangible knowledge that we have that these guys came from Square at all
other than the Front Mission connection is from old issues of Diehard
Game Fan that previewed the first Arc game back around 1994/95 (and
that’s not an exactly credible source). But even though there isn't a
ton of info floating around about them, these were developers that
worked, at least to some degree, with one of the biggest Japanese
developers in the world.
Still, the Arc games are worth mentioning, especially now that
they’re readily available for PSN download on the cheap. If the above
information can be proven factual (and I'm pretty sure it is), then the
acquisition of ex-Square staff at the birth of the PlayStation’s life
was something of a coup. Remember that the PS was released in Japan in
December of 1994. Square was still developing for the Super Famicom/
SNES, and RPGs were just starting to get some attention in North
America. Sony had proven that they weren’t stupid with the launch of its
first console and had a wide variety of genres represented at launch
with a good supply of titles released and ready to be localized by the
time the machine was ready for other regions in September of 1995. Even
though games like Jumping Flash!, King’s Field, and Tekken were clear
indications that Sony was more interested in 3D than sprite-based 2D,
having a good old fashioned Square-developed RPG near launch would have
lured away 16-bit holdouts toward the Next Big Thing. Logically, this
makes good business sense.
Arc The Lad
What the Japanese players of the time got, though, was more like an
extended tech demo than a full game. Though well animated and not
without its charm, Arc I was a very short, almost toothless experience. A
strategy RPG more akin to the Shining Force series on the Genesis/ Mega
Drive, Arc I was definitely a product of its time complete with
boy-hero-takes-on-evil-empire plot. Enemies on the field were overly
aggressive and could be easily bated by the player, and some areas
featured repeatable battles so one could easily power level the seven
team members and steamroll upcoming foes. An optional, 50-floor dungeon
was available to pad the length of the game, but it was the only minor
diversion from grinding levels and finishing the main plot.
This isn’t to say that Arc I is bad. In fact, it’s a very competent
game and still fun to play. In a move that may have influenced later
PlayStation RPGs like Suikoden, clear data could be saved (after
watching Arc I’s Empire Strikes Back downer of an ending) for further
use into Arc II. The backgrounds still look very good after all of this
time, too.
Arc The Lad II
If Arc I was an appetizer, G-Craft’s second Arc game was definitely
the meal (and other overused metaphors). Substantially longer than the
first and loaded with piles of side quests, Arc II is fair example of a
game that took what was good about its predecessor and built something
larger around that framework. The strategy RPG battles were still
present and encounters were again repeatable, but now players had towns
to explore and guild hunts to accept to flesh out not only some of the
play mechanics (like monster taming) but also more of the plot – though
it still isn’t exactly Dostoevsky.
As mentioned above, one of the better additions to the game was the
ability to import your clear data from Arc I; essentially bringing in
your wrecking ball characters from the first game. This turned out to be
a downfall of sorts as these characters could basically shit all over
your enemies while still gaining levels far outside of the team you
already had, making them the only logical choices for most boss battles.
Balance issues aside, though, the longer game and monster hunting (more
on that in a second) makes it perhaps the best in the series. Plus, the
main character wears the hood ornament of a Mercedes Benz as an
earring. If that isn’t a sign of quality…
Arc Arena: Monster Tournament
Not
much to say about this game other than what the title basically
implies, Arc Arena is a small, though separate side game that allowed
players to import their tamed monsters from Arc II to duke it out in
arena battles. Players could also trade and import saved information for
further, um, monster battling.
Remember: there are monsters. These monsters battle in an arena tournament.
There you have it.
Arc The Lad III
Along with the general lack of knowledge about G-Craft is a void of
information concerning ARC Entertainment, the team behind Arc III,
though it would be pretty logical to infer that G-Craft reshuffled
themselves into a new studio. No matter; they made more Arc, and if Arc
II was your thing, Arc III will give you the payoff that you’ll
certainly dig.
Ditching the pleasant 2D art in favor of more contemporary 3D models,
the core game didn’t change much and still offered an import feature to
bring in your cats and kittens from the first two games, though a bit
more limited in their involvement. Arc III also puts a period on the
series in some ways as it ends the story of recurring main (and more
often side-) character Arc before the license moved on to two
PlayStation 2 games: the moderately successful Twilight of the Spirits
and the more universally maligned End of Darkness (which, for some
reason, was also an online game).
Both of the PS2 Arc games are listed on Wikipedia as being developed by a studio called Cattle Call. Again, without some
concrete information we can’t exactly be sure of this, but it’s not so
outside of the realm of possibility that that G-Craft was owned by Sony
Computer Entertainment (the publisher of all of the Arc games in Japan),
which begat ARC Entertainment, which then begat Cattle Call –something
that happens all of the time with studios that work directly for large
publishers (RIP Sacnoth/ Nautilus). Since the last Arc game was
something of a flop (and not entirely loved by the Arc fan base, such as
it is), we can also assume that Cattle Call was wholly absorbed by
either Sony or another one of its second party studios, or disbanded
altogether.
You can get the first three Arc The Lad games and Monster Arena on
PSN, or get the whole PSOne box set (released by Working Designs in NA)
in all of its absurdity on eBay for a pretty reasonable price, all
things considered.
2 comments:
G-Craft actually didn't defect from Square Co., Inc. It was an independent studio founded and lead by Toshiro Tsuchida, an ex-Masaya developer who quit that company and took a number of its employees to form G-Craft in 1993. Tsuchida and his G-Craft team worked on a number of Masaya titles, the most notable of which is Assault Suits Valken (Cybernator in North America). The information about G-Craft being the creators of the Front Mission and Arc the Lad franchises are correct. Their work on the Front Mission was what ended up convincing Square to buy them out. G-Craft was then known as Research & Development 7 under Square, and later Product Development Division 6 under Square Enix. The team's involvement in Arc the Lad ended shortly after the acquisition, so they were not credited for the completion of Arc the Lad III.
Here's some more information on G-Craft and their history pre-Square and post-Square, if you're interested in it.
http://en.wikipedia.org/wiki/Toshiro_Tsuchida
http://ja.wikipedia.org/wiki/%E5%9C%9F%E7%94%B0%E4%BF%8A%E9%83%8E
Nice! Thanks for the info. My Japanese is more on the lousy side, but it's nice to know that more info is floating around out there about them.
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