Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts
Tuesday, November 26, 2013
I Don't Know Why You Say Goodbye
So after more than a week with my shiny new PlayStation 4 (it it certainly is shiny; I almost never want to touch it), I find that I have very little to say about it. Honestly, you can probably hit ever corner of the nerd internet over the last few weeks and find all of the opinions that confirm whatever stance you have about Sony's new console. None of what I could say would be particularly new or shocking, so I suppose we can just leave it at that.
But I pretty much never turn it on.
Weird, right? Not really, and it's mostly of my own volition. It's become common knowledge over the last several cycles that launch games are typically mediocre at best. Usually all of the good stuff can be had for older machines or wind up being elaborate tech demos banking on the promise of future fulfillment. Yes, the first Xbox had Halo, the Wii had Wii Sports, and we didn't even know any better when North America was blessed with Super Mario Bros. when the NES dropped in '85, but I call those singular examples. I have bought all of Sony's home consoles on (or close) to their launch, and every time I do, I find myself waiting about 6 months to buy something worthwhile. Neither the Sony gaming juggernaut nor me personally are alone here (it took me more than a year to buy a game for my 3DS, which I now play just about all the time). It's just the way these things sort of work.
But it's been a particularly long console cycle, and that makes the kick in the pants of so-so launch games more like a shove into traffic. No, I'm not exactly huffy over it, but I still find myself wishing that there was something really dazzling for me to take home and boot up after that midnight launch (which I arrived to drunk. The only way to do it). I'm certainly not looking the gift horse of Contrast, Warframe, DC Universe Online, or -especially- Resogun in the mouth, but none of those games have any real weeks-of-my-life-swallowed-whole meat to them. I finished Contrast, a better game than some of the reviews gave it credit, in less than a day. Warframe is fun, but awfully redundant. Resogun is wacky and beautiful, but it's five brief levels don't exactly make me want to call in sick to work and live on Chinese takeout. Next year certainly has some good stuff on the way, but like the rest of my early adopting brethren, I bought this new machine for the sake of promise, not instant gratification.
Ironically, in the days before the November 15 launch, I spent my free gaming time playing what I considered the high water mark of the previous generations, and completely independent of the fact that I knew I wasn't going to be blown away by the brand new stuff (ok, subconsciously, I probably did). I tore through the HD remake of Clover/ Capcom's Okami, which is still one of the best Zelda knockoffs you can find, if not the absolute king of them. Granted, it was the beautiful up-rezzed rerelease, but it's in my top 10 PlayStation 2 games, and was on sale a few weeks ago for a song. I loved playing it again so much that I even went through the rigamarole of obtaining the platinum trophy, too, which is something I think I've only done a few times, and I think it says something to its staying power.
But not nearly as much as Demon's Souls; unquestionably my favorite game of the last eight years. I'll concede that Dark Souls is a much better constructed game with it's interlocking environments, but DeS spoke to me on so many more levels than all of the other games that I claimed to enjoy over the last console cycle that I've gone through it close to 10 times, if not more (I've lost a few PS3s along the way). It's funny how the game has changed for me within that time. Originally, I slaved over 75+ hours of it, observing every crack in the wall and conversation with an NPC to help me through all of its punishment. It wasn't so much the need to finish as it was the will to win, which are two totally different things. When I finally hit the summit, I retired the game with my head held high, but weary. I've said this before, but going through this game the first time makes you feel like you've gone through some shit and came out the other end of it a different person. Repeat trips are different, though. The second trip became a matter of experimentation: How radical are the differences in play style? Will it make X location more easily traversed under Y conditions? How will I adapt under weaker or stronger scenarios? It was shorter, but I was smarter. Now, after so many runs through the game (with only one small section routinely giving me problems), I can successfully bum rush it in 8 hours or less depending on circumstances and a few very minor variables. It's become less of an exhaustive challenge and more like an elaborate puzzle. Almost Nietzschean, really. Since I know where the real dangers lie, the difficulty and joy is in figuring out the best way to become stronger faster. Last week, I took the grunt-level Royal and turned him into room-clearing warlock in no time flat. In comparison to the Wanderer that struggled through those first hours of my initial time with DeS and evolved into a walking wrecking ball after what felt like years of growth and learning, this new Royal was like third grader that could split atoms. Now that he's successfully helped to lull the Old One back to sleep, any further plays with him would simply exist to push his stats toward the ubermensch that brings that earlier, shakier metaphor home.
But that was over a week ago, and even after requisite weekly time with my old flame Third Strike, I needed something else. Last night, then, I convinced myself that it was time to go back to Skyrim, if only briefly (for now). See, I liked Fallout 3 an awful lot, but in general, I wasn't so much a Bethesda believer until my time with the Elder Scrolls V. Everything in their games seemed just undercooked enough that while the worlds were huge and fun to explore, they just seemed like empty husks populated by talking heads. Skyrim, to be fair, isn't that much different, but enough care went into making it that I'm still in awe of the majesty of its scope. Hundreds of hours drifted away while my High Elf Garbanzo Bean and I explored its frozen tundra, and it's always intimidated me to go back into it knowing how easily the time can slip by while I skin a freshly shot bear or dive into yet another spider-infested mine. But after yet another character build in Demon's Souls, I felt I'd try the same approach with Skyrim, so last night's Wood Elf will, hopefully, become next week's stealthy Robin Hood.
Of course, this could all change. I'm at the mercy of my patience at this point, and with holidays coming and family/ friends willing to give me the gift of interactive entertainment, there's every possibility that I'll be knee deep (or putting up) with Assassin's Creed IV or Need for Speed Rivals. Do I really want to play those games? Not especially, but I sure would like to put this new supercomputer sitting under my television through its paces.
Labels:
Demon's Souls,
Okami,
PlayStation 4,
Skyrim,
Video Games
Friday, April 26, 2013
I'm about 100+ hours into my first --and only-- Skyrim character, and I just realized after going back to it a few days ago that, hey, I'm only in the mid 50s level-wise, and have a stack of achievements left to unlock if the mood hits me. That's a lot of time, and a metric ton of extra content to see. I'm kind of proud of the fact that all of those hours were of actual play time, and not an inflated clock because I fell asleep in front of it (which I am wont to do). Still, "how do you keep at it for that long?" asks my imaginary friend that doesn't play video games. Well, here's an answer that's really not much of an answer: The jukebox in my head.
Like just about everybody, whether they admit it or not, I have some song stuck in my noggin throughout the day. Sometimes its overt enough that I'm humming it aloud, other times it's not really even there until I take a second to clear away what's right in front of me. When I play games, though, something always triggers tunes in my subconscious that bubble to the surface. It usually doesn't take much; a name of a location, the decorations on a virtual wall, the chirping of an obnoxious character, etc. Here's my unofficial inner-workings iPod for the Elder Scrolls V:
Fleet Foxes - Blue Ridge Mountains: This immediately popped to mind after a few hours of scaling the cold, mountainous expanse of Temriel. It makes sense; Fleet Foxes sell themselves on the backwoods aesthetic and multiple chiming vocal arrangements that call to mind frontier exploration and possible talk of revolution. A song found on their first full-length, Blue isn't one of the band's singles, but a quiet mood piece found near the end of the album that builds to a sweep near the middle before descending back down for a low tempo ending. Very fitting for long, lonely meandering through the dragon-filled countryside.
The XX - Try: Another slow burn from a band that has perfected the art, Try opens with an eerie warble of sound that conned me into thinking that it was going to be a different kind of track. Instead, its quiet, contemplative lyrical longing (like much of the band's other work) doesn't necessitate the need to connect deeply with the words as much as it encourages the soundscape to wash over the listener, making it another perfect track for long nights full of snowy exploring or singular moments of pause overlooking the aurora borealis. As an album track, it doesn't quite match up to the acapella majesty of Coexist's opener, Angels, but nothing can. In fairness, though, great as it is, Angels doesn't fit here, at least from what my subconscious tells me. Try, though, is perfect.
Mogwai - I'm Jim Morrison, I'm Dead: Speaking of perfect album openers, the first song on the prolific post-rock band's 8th album The Hawk is Howling is well placed to begin just about any RPG with it's deliberate, momentum-building piano that crashes into a crescendo that carries the song for several more satisfying minutes. Free of vocals that would have just gotten in the way to begin with, I can distinctly recall the final moments of my first dragon kill set to the thundering orchestra of the game's own score, but with I'm Jim still hitting my inner ears as this first monster's soul was absorbed. It was quite a moment.
I'm sure there was plenty of other music that came and went, but these were the three that always seemed to come back. Besides, Skyrim's score is perfect for the game to begin with, so the necessity for other aural distractions just didn't exist.
Image from Dead End Thrills, a site that you should go to
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